Describe the bug
When cubemaps are being built, dynamic lightsources are kept culled based on the pvs. This means that any light sources outside the pvs will not render in cubemaps, resulting in effectively unlit cubemaps in areas where dynamic light sources are used.
To Reproduce
- Run provided map
- Build cubemaps while looking away from the opposite room
Issue Map
thing.zip
Expected Behavior
Light culling should be disabled during the cubemap building process
Operating System
No response
Describe the bug
When cubemaps are being built, dynamic lightsources are kept culled based on the pvs. This means that any light sources outside the pvs will not render in cubemaps, resulting in effectively unlit cubemaps in areas where dynamic light sources are used.
To Reproduce
Issue Map
thing.zip
Expected Behavior
Light culling should be disabled during the cubemap building process
Operating System
No response